@InProceedings{Barnes13a, title = "{E}xploring {GPGPU} {A}cceleration of {P}rocess-{O}riented {S}imulations", author= "Barnes, Frederick R. M. and Pressnell, Thomas and Le Foll, Brendan", editor= "Welch, Peter H. and Barnes, Frederick R. M. and Broenink, Jan F. and Chalmers, Kevin and Pedersen, Jan Bækgaard and Sampson, Adam T.", pages = "249--262", booktitle= "{C}ommunicating {P}rocess {A}rchitectures 2013", isbn= "978-0-9565409-7-3", year= "2013", month= "nov", abstract= "This paper reports on our experiences of using commodity GPUs to speed-up the execution of fine-grained concurrent simulations. Starting with an existing process-oriented \textquotedblboids\textquotedbl simulation, we explore a variety of techniques aimed at improving performance, gradually refactoring the original code. Successive improvements lead to a 10-fold improvement in performance, which we believe can still be improved upon, allowing us to explore simulations with larger numbers of agents (30,000 rather than 2,000) interactively and without significant performance degradation." }