Newsgroups: comp.graphics.rendering.raytracing,comp.parallel.pvm
From: thomas@trust.aztec-design.co.uk (Thomas Molesworth)
Reply-To: thomas@bass.almac.co.uk
Subject: Re: PVM PoV-Ray speed
Organization: Aztec Design Linux
Date: 17 Jul 1997 18:31:26 GMT
Message-ID: <slrn5ssp7u.3qb.thomas@trust.aztec-design.co.uk>

On 17 Jul 1997 17:01:31 +1000, Drake Diedrich <dld@empire.anu.edu.au> wrote:
>   The pvmpov tiling seems to interfere with one of the POV3 speedups
>(light- or vista- buffer).  Look carefully at the statistics section
>in your output files, and you'll notice pvmpov is doing 4 times as
>much work as regular povray.  Instead of using square tiles, use tiles
>the full height of your picture, and only 5 or 10 pixels wide.
>Something like +NW10 +NH480 works well on a 640x480 render.

I'll have a look at this, thanks. Does this also apply to animations (which
I'm more interested in)?

--
Thomas Molesworth            (thomas@bass.almac.co.uk)

