Newsgroups: comp.graphics.rendering.raytracing,comp.parallel.pvm
From: thomas@trust.aztec-design.co.uk (Thomas Molesworth)
Reply-To: thomas@bass.almac.co.uk
Subject: Re: PVM PoV-Ray speed
Organization: Aztec Design Linux
Date: 3 Aug 1997 16:52:14 GMT
Message-ID: <slrn5u9dpt.3cu.thomas@trust.aztec-design.co.uk>

On 30 Jul 1997 11:31:24 GMT, Deischinger Harald
<k3096e5@c210.edvz.uni-linz.ac.at> wrote:
>Hi
>
>I'm the one, who ported PVMPOV to vesion 3.0.
>So I know a bit of what is going on.

My thanks for taking the trouble to port it.

>Here is how animatons work:
--cut--
>This method should be good for short animations,
>especially when there are more processors than frames.
>
>For bigger animations it is propably better to
>run PovRay sequentally for a block of frames on
>each processor. As far as I remember there is a
>shell script in the "aero" package to do that
>automatically.

This is exactly what I am doing now, by making a set of ini files with the
subset frames set. It works very well.

--
Thomas Molesworth            (thomas@bass.almac.co.uk)

