From: Mario Wolframm <wolframm@regiocom.net>
Newsgroups: comp.parallel.pvm,comp.graphics.rendering.raytracing
Subject: Re: POVPVM Animation
Date: Thu, 13 May 1999 19:11:08 +0200
Organization: Teleport Sachsen-Anhalt /RegioCom
Message-Id: <373B07AB.1C8919AF@regiocom.net>
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Xref: ukc comp.parallel.pvm:8375 comp.graphics.rendering.raytracing:42679


Mike Shivas wrote:

> Hi
>
> I'm running POVPVM on a heterogenous Linux cluster. I plugged the memory
> leak, but now I notice that rendering animations slows the whole cluster
> down to the speed of the slowest machine. In order to safely execute any
> pre-frame or post-frame processing directives in the right order, povpvm
> waits for the last one of the set to complete before starting the next
> set. So the 233 G3 machine churns thru' frame 1 in 10 seconds, but then
> sits around doing nothing while the 133 Pentium laptop with 16Mb of RAM
> shows up a minute later.
>
> Is there any way to have POVPVM render animations the same way it
> renders single frames, i.e. all CPU's working together on a single
> frame? Alternatively, is there any way to have it not pause, as I'm not
> doing any post or pre-frame processing?

Why not split up the frame a little more?
So the G3 will render 10 tiles while the laptop is buy just doing one or two.
You should experiment with smaller numbers of rows I think I remember a difference
between 8x64 pixels vs. 64x8 pixels. But this is more than one year ago, I don't recall exactly
but for me it seemed to be very obvious when having antialiasing switched on.

>
> Thanks
>
> Mike

Whats the size of the cluster anyway?
Can I (we) have some feedback?

ciao
Mario
--
If it happens once, it's a bug. If it happens twice, it's a feature.
         If it happens more than twice, it's a design philosophy.

