WoTUG - The place for concurrent processes

Paper Details

@InProceedings{Schoute05,
  title = "{F}ast {D}ata {S}haring within a {D}istributed, {M}ultithreaded {C}ontrol {F}ramework for {R}obot {T}eams",
  author= "Schoute, Albert L. and Seesink, Remco and Dierssen, Werner and Kooij, Niek",
  editor= "Broenink, Jan F. and Roebbers, Herman and Sunter, Johan P. E. and Welch, Peter H. and Wood, David C.",
  pages = "147--154",
  booktitle= "{C}ommunicating {P}rocess {A}rchitectures 2005",
  isbn= "978-1-58603-561-7",
  year= "2005",
  month= "sep",
  abstract= "In this paper a data sharing framework for multi-threaded,
     distributed control programs is described that is realized
     in C++ by means of only a few, powerful classes and
     templates. Fast data exchange of entire data structures is
     supported using sockets as communication medium. Access
     methods are provided that preserve data consistency and
     synchronize the data exchange. The framework has been
     successfully used to build a distributed robot soccer
     control system running on as many computers as needed."
}

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