WoTUG - The place for concurrent processes

Annual Conference: Communicating Process Architectures

Communicating Process Architectures 2018, the 40th. WoTUG conference on concurrent and parallel systems, takes place from Sunday August 19th. to Wednesday August 22nd. 2018 and is hosted by Professor Dr. Rainer Spallek, Chair of VLSI Design, Diagnostics and Architecture at the Faculty of Computer Science, Technische Universit├Ąt Dresden, Germany. The conference is organised by Dr. Spallek in collboration with Oliver Knodel and Uwe Mielke and in partnership with WoTUG.

About WoTUG

WoTUG provides a forum for the discussion and promotion of concurrency ideas, tools and products in computer science. It organises specialist workshops and annual conferences that address key concurrency issues at all levels of software and hardware granularity. WoTUG aims to progress the leading state of the art in:

  • theory (programming models, process algebra, semantics, ...);
  • practice (multicore processors and run-times, clusters, clouds, libraries, languages, verification, model checking, ...);
  • education (at school, undergraduate and postgraduate levels, ...);
  • applications (complex systems, modelling, supercomputing, embedded systems, robotics, games, e-commerce, ...);
and to stimulate discussion and ideas on the roles concurrency will play in the future:
  • for the next generation of scalable computer infrastructure (hard and soft) and application, where scaling means the ability to ramp up functionality (stay in control as complexity increases) as well as physical metrics (such as absolute performance and response times);
  • for system integrity (dependability, security, safety, liveness, ...);
  • for making things simple.
Of course, neither of the above sets of bullets are exclusive.

WoTUG publications

A database of papers and presentations from WoTUG conferences is here. The Abstract below has been randomly selected from this database.

LUNA: Hard Real-Time, Multi-Threaded, CSP-Capable Execution Framework

By Maarten M. Bezemer, Robert J.W. Wilterdink, Jan F. Broenink

Modern embedded systems have multiple cores available. The CTC++ library is not able to make use of these cores, so a new framework is required to control the robotic setups in our lab. This paper first looks into the available frameworks and compares them to the requirements for controlling the setups. It concludes that none of the available frameworks meet the requirements, so a new framework is developed, called LUNA. The LUNA architecture is component based, resulting in a modular structure. The core components take care of the platform related issues. For each supported platform, these components have a different implementation, effectively providing a platform abstraction layer. High-level components take care of platform-independent tasks, using the core components. Execution engine components implement the algorithms taking care of the execution flow, like a CSP implementation. The paper describes some interesting architectural challenges encountered during the LUNA development and their solutions. It concludes with a comparison between LUNA, C++CSP2 and CTC++. LUNA is shown to be more efficient than CTC++ and C++CSP2 with respect to switching between threads. Also, running a benchmark using CSP constructs, shows that LUNA is more efficient compared to the other two. Furthermore, LUNA is also capable of controlling actual robotic setups with good timing properties.

Complete record...


Pages © WoTUG, or the indicated author. All Rights Reserved.
Comments on these web pages should be addressed to: www at wotug.org