Annual Conference: Communicating Process Architectures
Communicating Process Architectures 2016,
the 38th. WoTUG conference on concurrent and parallel systems, takes place from
Sunday August 21st. to Wednesday August 24th. 2016 and is hosted by the
Niels Bohr Institute,
University of Copenhagen.
Conference sessions will take place at the
Hans Christian Ørsted Institute, which is located
The evening Fringe sessions will be at the
which is just
a few minutes walk from the Ørsted buildings.
WoTUG provides a forum for the discussion and promotion of concurrency ideas,
tools and products in computer science.
It organises specialist workshops and annual conferences that address
key concurrency issues at all levels of software and hardware granularity.
WoTUG aims to progress the leading state of the art in:
and to stimulate discussion and ideas on the roles concurrency will play in the future:
theory (programming models, process algebra, semantics, ...);
practice (multicore processors and run-times, clusters, clouds, libraries, languages, verification, model checking, ...);
education (at school, undergraduate and postgraduate levels, ...);
applications (complex systems, modelling, supercomputing, embedded systems, robotics, games, e-commerce, ...);
Of course, neither of the above sets of bullets are exclusive.
for the next generation of scalable computer infrastructure (hard and soft) and application,
where scaling means the ability to ramp up functionality (stay in control as complexity increases)
as well as physical metrics (such as absolute performance and response times);
for system integrity (dependability, security, safety, liveness, ...);
for making things simple.
A database of papers and presentations from WoTUG conferences is here.
The Abstract below has been randomly selected from this database.
Real-time and fault tolerance in distributed control software
Closed loop control systems typically contain multitude of spatially distributed sensors and actuators operated simultaneously. So those systems are parallel and distributed in their essence. But mapping this parallelism onto the given distributed hardware architecture, brings in some additional requirements: safe multithreading, optimal process allocation, real-time scheduling of bus and network resources. Nowadays, fault tolerance methods and fast even online reconfiguration are becoming increasingly important. All those often conflicting requirements, make design and implementation of real-time distributed control systems an extremely difficult task, that requires substantial knowledge in several areas of control and computer science. Although many design methods have been proposed so far, none of them had succeeded to cover all important aspects of the problem at hand.  Continuous increase of production in embedded market, makes a simple and natural design methodology for real-time systems needed more then ever.