WoTUG - The place for concurrent processes

Annual Conference: Communicating Process Architectures

Communicating Process Architectures 2016, the 38th. WoTUG conference on concurrent and parallel systems, takes place from Sunday August 21st. to Wednesday August 24th. 2016 and is hosted by the Niels Bohr Institute, University of Copenhagen. Conference sessions will take place at the Hans Christian Ørsted Institute, which is located here. The evening Fringe sessions will be at the Caféen Bar, which is just a few minutes walk from the Ørsted buildings.

About WoTUG

WoTUG provides a forum for the discussion and promotion of concurrency ideas, tools and products in computer science. It organises specialist workshops and annual conferences that address key concurrency issues at all levels of software and hardware granularity. WoTUG aims to progress the leading state of the art in:

  • theory (programming models, process algebra, semantics, ...);
  • practice (multicore processors and run-times, clusters, clouds, libraries, languages, verification, model checking, ...);
  • education (at school, undergraduate and postgraduate levels, ...);
  • applications (complex systems, modelling, supercomputing, embedded systems, robotics, games, e-commerce, ...);
and to stimulate discussion and ideas on the roles concurrency will play in the future:
  • for the next generation of scalable computer infrastructure (hard and soft) and application, where scaling means the ability to ramp up functionality (stay in control as complexity increases) as well as physical metrics (such as absolute performance and response times);
  • for system integrity (dependability, security, safety, liveness, ...);
  • for making things simple.
Of course, neither of the above sets of bullets are exclusive.

WoTUG publications

A database of papers and presentations from WoTUG conferences is here. The Abstract below has been randomly selected from this database.

A Comparison Of Data-Parallel Programming Systems With Accelerator

By Alex Cole, Alistair A. McEwan, Satnam Singh

Data parallel programming provides an accessible model for exploiting the power of parallel computing elements without resorting to the explicit use of low level programming techniques based on locks, threads and monitors. The emergence of GPUs with hundreds or thousands of processing cores has made data parallel computing available to a wider class of programmers. GPUs can be used not only for accelerating the processing of computer graphics but also for general purpose data-parallel programming. Low level data-parallel programming languages based on the CUDA provide an approach for developing programs for GPUs but these languages require explicit creation and coordination of threads and careful data layout and movement. This has created a demand for higher level programming languages and libraries which raise the abstraction level of data-parallel programming and increase programmer productivity. The Accelerator system was developed by Microsoft for writing data parallel code in a high level manner which can execute on GPUs, multicore processors using SSE3 vector instructions and FPGA chips. This paper compares the performance and development effort of the high level Accelerator system against lower level systems which are more difficult to use but may yield better results. Specifically, we compare against the NVIDIA CUDA compiler and sequential C++ code considering both the level of abstraction in the implementation code and the execution models. We compare the performance of these systems using several case studies. For some classes of problems, Accelerator has a performance comparable to CUDA, but for others its performance is significantly reduced however in all cases it provides a model which is easier to use and allows for greater programmer productivity.

Complete record...

Pages © WoTUG, or the indicated author. All Rights Reserved.
Comments on these web pages should be addressed to: www at wotug.org