WoTUG - The place for concurrent processes

Paper Details

@InProceedings{Bonnici08,
  title = "{M}obile {P}rocesses in an {A}nt {S}imulation",
  author= "Bonnici, Eric",
  editor= "Welch, Peter H. and Stepney, S. and Polack, F.A.C and Barnes, Frederick R. M. and McEwan, Alistair A. and Stiles, G. S. and Broenink, Jan F. and Sampson, Adam T.",
  pages = "453--453",
  booktitle= "{C}ommunicating {P}rocess {A}rchitectures 2008",
  isbn= "978-1-58603-907-3",
  year= "2008",
  month= "sep",
  abstract= "The term self-organisation, or emergent behaviour, may be
     used to describe behaviour structures that emerge at the
     global level of a system due to the interactions between
     lower level components. Components of the system have no
     knowledge about global state; each component has only
     private internal data and data that it can observe from its
     immediate locality (such as environmental factors and the
     presence of other components). Resulting global phenomena
     are, therefore, an emergent property of the system as
     a whole. An implication of this when creating artificial
     systems is that we should not attempt to program such kinds
     of complex behaviour explicitly into the system. It may also
     help if the programmer approaches the design from a
     radically different perspective than that found in
     traditional methods of software engineering. This
     talk outlines a process-oriented approach, using massive
     fine-grained concurrency, and explores the use of
     occam-\π's mobile processes in the simulation of a
     classical ant colony."
}

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