WoTUG - The place for concurrent processes

Paper Details

@InProceedings{Clayton09,
  title = "{A}n {A}pplication of {C}o{SM}o{S} {D}esign {M}ethods to {P}edestrian {S}imulation",
  author= "Clayton, Sarah and Urquhart, Neil and Kerridge, Jon",
  editor= "Welch, Peter H. and Roebbers, Herman and Broenink, Jan F. and Barnes, Frederick R. M. and Ritson, Carl G. and Sampson, Adam T. and Stiles, G. S. and Vinter, Brian",
  pages = "197--204",
  booktitle= "{C}ommunicating {P}rocess {A}rchitectures 2009",
  isbn= "978-1-60750-065-0",
  year= "2009",
  month= "nov",
  abstract= "In this paper, we discuss the implementation of a simple
     pedestrian simulation that uses a multi agent based design
     pattern developed by the CoSMoS research group. Given the
     nature of Multi Agent Systems (MAS), parallel processing
     techniques are inevitably used in their implementation. Most
     of these approaches rely on conventional
     parallel programming techniques, such as threads, Message
     Passing Interface (MPI) and Remote Method Invocation (RMI).
     The CoSMoS design patterns are founded on the use of
     Communicating Sequential Processes (CSP), a parallel
     computing paradigm that emphasises a process oriented
     rather than object oriented programming perspective."
}

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